Griddly
stable
About
Introduction
Community
Hall of Fame
Artwork
Frequently Asked Questions
Getting Started
Installation
OpenAI Gym Interface
Griddly Description YAML
Action Spaces
Observation Spaces
Visualization
Procedural Content Generation
Games
Single-Player
RTS
Multi-Agent
Reinforcement learning
Reinforcement Learning with RLLib
Single Agent Games
Multi Agent
Real Time Strategy
Tutorials
GDY Tutorial - Making Sokoban
GDY Schema Tutorial
Proximity Triggers
Reference
Griddy Description YAML
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Griddly Docs
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Griddly documentation.
About
Introduction
Community
Hall of Fame
Artwork
Frequently Asked Questions
Getting Started
Installation
Python
Prerequisites
Other Languages
OpenAI Gym Interface
Registering Your Own Environment
Observer Types
The Global Observer
Griddly Description YAML
GDY Schema
Action Spaces
Overview
Examples
Observation Spaces
Overview
Pixels
Vector
Semantic State
Event History
Visualization
Live Rendering
Saving Images
Saving Videos
Procedural Content Generation
Level Maps
Clusters Level Generator
Games
Single-Player
RTS
Multi-Agent
Reinforcement learning
Reinforcement Learning with RLLib
Examples Setup
Environment Parameters
Level Randomization
Agents
Simple Convolutional agent
Global Average Pooling
Weights and Biases (WandB)
Recording Videos
Uploading Videos to WandB
Recording Environment Actions
Uploading Environment Events to WandB
Single Agent Games
Full Example
Multi Agent
Handling agent
done
Full Example
Real Time Strategy
Conditional Action Trees
Full Example
Tutorials
GDY Tutorial - Making Sokoban
GDY Schema Tutorial
Visual Studio Code
PyCharm
Proximity Triggers
Step 1 - Create the lava, water and spider objects
Step 3 - Set up the proximity trigger for lava
Step 4 - Set up the proximity trigger for water
Full GDY Description
Reference
Griddy Description YAML
Environment
Actions
Objects
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